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Garbage collector Physics.Systems.BuildPhysicsWorld issue

Discussion in 'Physics for ECS' started by kro11, Jan 31, 2020.

  1. kro11

    kro11

    Joined:
    Sep 23, 2019
    Posts:
    99
    Every ~50 frame framerate garbage cleaning (GC.Collector 80% CPU Usage) . This happens after many collisions have been detected and entities have been destroyed. How can this happen if the entities are already destroyed?

    http://prntscr.com/qvj0bw
     
    Last edited: Jan 31, 2020
  2. Rory_Havok

    Rory_Havok

    Joined:
    Jun 25, 2018
    Posts:
    70
  3. kro11

    kro11

    Joined:
    Sep 23, 2019
    Posts:
    99