Hello Everyone, Oisin from GameSparks here. We’ve noticed a few topics relating to GameSparks popping up here and there and decided it would be best to try consolidating it all into one thread. My aim with this thread is to keep the top post updated with the latest info, while users are free to ask any questions they wish in the posts below. I’ll fill you in on what we offer and leave the comments open for further questions. What is GameSparks? GameSparks is a cloud based platform that provides you with the tools you need to build all of the server-side components of your games and then manage them as a service post launch. GameSparks Features: Core: · Cloud Code Editor: (Add Logic, build your own API) · Cloud Data: (Define MetaData/Runtime Data Structures) · Binary Asset Manager: (Manage DLC, No more waiting for platform holders to approve your content) · Push Notifications:(Setup all notifications from one centralized backend, localize global campaigns ) Social: · Real time and Turn based multiplayer: (Reduced latency, highly scalable) · Chat: (Cross-platform chat, p2p and group) · Leaderboards: (Rank any aspect of player performance, highly scalable) · Social Network Integration: (Pull Data from Facebook, Twitter, Google+ and others) Economies: · Currencies: (Up to 6 currencies. Manage rewards to increase retention) · Virtual Goods:(Create and manage in-game store without need for client updates) · Rewards and Achievements: (Easily manage both, a great way to drive engagement) · Optimisation & Management: · Analytics: (Completely customizable, build reports for almost any conceivable event) · Segmentation: (Group players with Segments for analysis. Optimise monetisation by age, location, anything you want) · Experiments: (Make drastic changes to game mechanics and only expose who you wish to those changes.) · Player Management: (View player history and summaries of acti vity. Edit player records, reward top players or remove unwanted players) · Dynamic Form Builder: (Custom forms for Community Managers and Game Operators to get the most out of GameSparks) We will always be available to answer any of your questions here on the Unity forums or you can find the answers on our own portal, forums, or our docs site. Looking forward to hearing from you! Oisin.