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GameSparks Just Updated Their Limits And Pricing. It is MUCH worse than before if you had the indie

Discussion in 'Multiplayer' started by aer0ace, Feb 19, 2019.

  1. aer0ace

    aer0ace

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  2. ThySpektre

    ThySpektre

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    So, with Gamesparks now no longer a viable option for indie developers, what option would anyone suggest?

    I've been looking at Braincloud, but would love to hear some options.
     
  3. aer0ace

    aer0ace

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    PlayFab is the front runner for me, but I will eventually evaluate Chilli Connect. A rep was promoting it in that reddit thread, and it looks pretty good.
     
  4. wccrawford

    wccrawford

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  5. TheLastVertex

    TheLastVertex

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    I'm using GameSparks at the moment but only have minimal integration at this point. I am looking into alternatives before I move forward.

    I don't think the GameSparks price change ($299/month) is actually that bad if you are confident your game can hit the 37k monthly active users. If you can it looks like it would be cheaper than PlayFab ($299/month + $0.008 per MAU). If I understand PlayFab's pricing correctly you don't get any MAU included in that initial $299? So you will end up paying $595+ for PlayFab vs $299 for GameSparks?

    Unfortunately if you can't hit that 37k MAU you're just wasting money. Would be nice if there was a pure MAU or API based rate that scales without the upfront cost. That way if you only have a 1000 users you're not paying extra.

    Does anyone know how Heroic Labs Nakama scales if you go the open source route? I can't find any information on how many estimated users a single droplet could manage? Looks like scaling is only mentioned if you use their Enterprise / Managed services which are pricier than the alternatives. Is there a way to scale across multiple droplets?

    PlayFab free tier is looking mighty tempting if you don't need the additional features.
     
  6. aer0ace

    aer0ace

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