I have tried 2 different controllers and both are undetected in Unity with the new Input System version 1.0.0. They do show however with the utility `jstest-sdl`, for example: Code (csharp): ➜ jstest-sdl --list Found 1 joystick(s) Joystick Name: '8Bitdo NES30 Pro' Joystick GUID: 05000000c82d00002038000000010000 Joystick Number: 0 Number of Axes: 6 Number of Buttons: 16 Number of Hats: 1 Number of Balls: 0 GameController: Name: '8Bitdo NES30 Pro' Mapping: '05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,' Tried both in Unity 2020.1.7f1 Unity 2020.2.0b7. What could be the reason or some starting points to diagnose this? Thanks edit: Probably worth mentioning that keyboard inputs are busted as well. The keyboard is detected, but keys return completely wrong keycodes like Q instead of an arrow key.