Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Bug Gamepad stick event called by other button events

Discussion in 'Input System' started by rob_vld, Feb 10, 2024.

  1. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    191
    My gamepad sticks have a bit of physical drift in them. Once released with some drift in them remaining, the input debugger shows it is no longer active... however, any other button event also calls the stick event when not at 0,0 ... (not the point here, but even with stick compensation this happens)

    Using the new input system with the input player and unity events
    The gamepad(X360) was tested with either Vector2 or Stick as control type

    Right now I am leaning towards this being a bug within the input system.

    how should i deal with this?

    Thank you
     
  2. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    191
    Am i the only one experiencing this then?