I'm using Gamepad.current.SetMotorSpeeds(0.1f, 0.1f); The gamepad (XboxOne controller connected via USB) start to vibrate but never stops.
That's by design. What's happening there is akin to calling functions like XInputSetState, i.e. you put the gamepad into a certain state and it remains in that state until you change it. We should probably force-stop all haptics when exiting play mode, though. And maybe automatically pause them when play mode is paused.
Hi I'm having the same issue, except that i'm calling gamepad.all[idOfTheGamepadItsTheCorrectOneIDoubleChecked].ResetHaptics();, but it's still not working. i also tried .SetMotorSpeeds(0,0) but yet again, not working... It seem like i can't change the value of the motor speeds because i also tried with: Code (CSharp): Gamepad.all[i].SetMotorSpeeds(0.1f, 0.1f); Gamepad.all[i].SetMotorSpeeds(1,1); And it's vibrating very lightly. Edit: This only happens with the DualShock 4 controller (works fine with the XBox One controller)
I am from 11 years in the future. I'm stumbling upon this bug in unity 2022.3 and this is the only thing I could find regarding this issue! Any idea why controller rumble (using Gamepad.current.SetMotorSpeeds) still doesn't stop when play mode is off in the new input system?