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Question Gameobjects are culled/blinking in android build. No issue found on windows

Discussion in 'VR' started by MSSK15, Oct 25, 2021.

  1. MSSK15

    MSSK15

    Joined:
    Mar 30, 2017
    Posts:
    19
    Hi, in my android build the objects in the right side are culled when i rotate my head. First I thought it was due to improper occlusion baking and cleared all baked data. Still facing the same issue. There was no such issue in previous version builds of same project( with occlusion). Attached the short video.
     
  2. NewMagic-Studio

    NewMagic-Studio

    Joined:
    Feb 25, 2015
    Posts:
    432
    i had a similar problem and was when i used deferred rendering and had not a directional light in scene with enough intensity some objects dissapeared
     
    MSSK15 likes this.
  3. MSSK15

    MSSK15

    Joined:
    Mar 30, 2017
    Posts:
    19
    Hi, how did you solved this? My scene is having an area light and a directional light.
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,405
    Do you use single pass or multi pass?
    What headset?
    What unity version?
    What XR backend (oculus, openxr, steamvr etc)?

    It looks like it uses only the left eye for culling