My characters are animated in game using an Animator state machine. I'm looking to use Timeline for animated events / cut scenes. However, when I run a clip from a Timeline animation track, the character jumps up in the air and the bone positions look wrong. I *think* clips from both sources are used at the same time. Whats the correct approach to ensure only Timeline clip is run? I've tried stopping the Animator, and even clearing the runtime animation controller.