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GameObject IsActive() crash

Discussion in 'Editor & General Support' started by Stevanus, Jan 22, 2016.

  1. Stevanus

    Stevanus

    Joined:
    Aug 13, 2014
    Posts:
    22
    So I published my app the to the App Store, and I have a 25% crash rate per user, and 5% per session.

    Can someone tell me what the crash log means? Checking if Game Object is active causes a crash?
    All of the crash logs are pretty similar, which is something like this:
    GameObject IsActive() crash.png
     
  2. flyingcat

    flyingcat

    Joined:
    Mar 19, 2015
    Posts:
    3
    we got the same error, have your solved the problem yet ?
     
  3. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    We got the same error.Also happen on android.We change scenes use loadasync.
    @SteenLund
     
    Last edited: Feb 25, 2016
  4. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    @fishg this seems UI related and not Scene related
     
  5. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
  6. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
  7. Stevanus

    Stevanus

    Joined:
    Aug 13, 2014
    Posts:
    22
  8. elenzil

    elenzil

    Joined:
    Jan 23, 2014
    Posts:
    73
    Thanks Steen - i see that this is marked fixed in 5.3.5; any suggestions how to work around it until 5.3.5 is released ?
     
  9. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    I tested,fixed from Unity 5.3.4f1.
     
    elenzil likes this.
  10. elenzil

    elenzil

    Joined:
    Jan 23, 2014
    Posts:
    73
    interesting.

    one of our engineers noticed this in the release notes for 5.3.4 p4:
    (751530) - Android: Fixed crash when load scenes intermittently,
    and indeed 5.3.4 p4 fixed it for us as well.
     
  11. cg_han-squirrel

    cg_han-squirrel

    Joined:
    Nov 27, 2013
    Posts:
    46
    it still happened in 5.3.5, any final solutions?