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"GameObject is active but a parent is inactive..." Warnings

Discussion in 'Unity 5 Pre-order Beta' started by Seith, Jan 20, 2015.

  1. Seith

    Seith

    Joined:
    Nov 3, 2012
    Posts:
    750
    Hey guys, I've moved my project to Unity 5b20 (from 4.6) and when I open a scene I get hundreds of warnings that I've never seen before:

    GameObject is active but a parent is inactive. Active state is now inherited. Change the parenting to get back the old behaviour!

    I have no idea what that means. They refer to game objects that are within a group which is itself deactivated. Why in the world would Unity spit hundreds of warnings when loading a scene because I deactivated a gameObject which is not empty?

    Is that a known bug? I mean when you deactivate a group of gameObjects it is fairly obvious that its children are going to get hidden/deactivated. I mean that's always been the expected behavior. Why display warnings about that when you load a scene? Is there a new preference setting to get rid of those?
     
    tawsm, jinxed_byte and Gizmoi like this.
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