Hi, is there a simple way that i can do something along the lines of: Variable = GameObject.FindGameObjectsInChildrenWithTag("Tag"). I currently have 2 game objects that fill an array of game objects with the given tag so both game objects take all of these objects in the editor rather than only those that are its children.
I think you have to do: Code (csharp): List<Transform> children = new List<Transform>(); foreach(Transform child in transform){ if(child.CompareTag("tag")){ children.Add(child); } }