I'm working on a little strategy game that involves some base building and sending "agents" to an opponent which will try and infiltrate them. When your agents are in their base there is a small representation of the map available which provides a birds eye rough approximation of what's going on. Your agents behave autonomously and the idea is to train them up before sending them, so that they behave in the way you want. Since you have no direct control over their behaviour. In a multiplayer scenario against an AI player their base needs to be simulated. Is it ok or very resource intensive to have a second base operating someplace out of view in the same game world which perhaps doesn't have graphics? Since it's out of the way would it having graphics even make much difference? I think it will need to be a fully simulated environment because physics are involved.