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TextMesh Pro Game with Multiple Font Assets Optimized Approach

Discussion in 'UGUI & TextMesh Pro' started by jGate99, May 17, 2024.

  1. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    1,981
    Hi there.

    I'm making a game for mobile devices where ill be using multiple dynamic font assets (TextMeshProUgui). I'll be switching between multiple font assets on runtime, so my question is how should i load unload font assets or what strategies i should use to keep it optimized.

    Please advise