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Discussion in 'Works In Progress' started by marcoantap, May 9, 2013.
Let's talk about game tools.
I am so interested in getting this. I am now eagerly waiting for July 15th!
Sounds really nice! When you say online, do you mean its for people who want to make Online Games? If so, can we use it for a Offline game?
Yes, there are online tools.
Oh okay, so can I use the offline beta to begin creating my game now and when the networking system is ready, publish it online? Also, what kind of services will be ready next year? Thanks so much!
Yes, you can use offline tools.
Thats wonderful, I am so excited to start using this! Maybe now I can start thinking about more of the creative aspects of my game rather than all of the mechanics. Will I be able to make my combat as a first person shooter? Thank you for working on this, it will be such a big help!
So your not planning on making this handle very many clients then? Java is a horrible solution for online games. IMO anyway
FPS stands for First Person Shooter.
Networking allows you to connect players.
Sounds interesting, I will keep this one in mind when it has progressed more
Thats wonderful to hear. Will it be easy to implement vehicles using your software?
That would be interesting.
Okay that sounds great, thank you for your quick replies.
I have my own little customization spore-like engine thing going on here, will GAMO be compatible with all other scripts? Also mods? My mod compatibility is high right now and I don't want GAMO ruining that, because I've even developed a modification tool to unpack and deobfuscate the obfuscated code then edit (Drag N' Drop modding system!), and even a mod injector if players need a mod injected into the process, while detecting and disallowing hacks.
Mods allow you to customize games.
Sounds like a great plan then. I will definitely be watching this project... Best of luck.
wow great work! I just downloaded it and so far it's looking really good! So can I start building my own game using the demo as a starting point? Thanks so much!
It's helpful to have documentation.
Oh it's okay, I can wait for the future versions.
It looks like a good start, with a good Editor and Set up.
I cant do much however, since there appears to be no documentation. Being able to know whats going on, would really help
I've just begun downloading, but based on the videos it seems like a really well-built tool. And as a programmer I can imagine the work this must have required. So Kudos mate!
I'll be sure to give some more useful feedback once I've had time to try it.
You said in the first post "Publishing games with GAMO will cost 30% net profit share."
But I'm planning on making a non-profit, free game. What then ?
Tools should be free for non-profit games.
It would be interesting to create tools to control vehicles.
what kind of vehicle functions and supports will be in? im extremely interested
Tools should include driving.
Please keep posting your ideas.
Not much, post your ideas for game tools.
Any other idea for game tools?
did you ever release documentation?
30 percent is sort of high, any alternate pricing?
i am looking forward very much
comparing against unirpg and
well, just unirpg 2/plygame
Sounds like it will take all the fun out of game developement. I'm sorry, I can't live without programming.
I love programming as well!
impressive, get this into bookmark ^^