We are working on a research proposal involving game development for middle-grade students. What we would like to do is develop a "game" within Unity that can serve as a simplified game development environment for the students. So the question is, does it seem feasible to allow actions within a game to act as selections as to how that game instance will behave in future executions? I know that this may sound a little obtuse. But our goal is to develop a graphically rich and compelling game that can basically be modified in different ways by each students as if they developed the game themselves, most likely by selection of from an existing set of objects. Any help is greatly appreciated.