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Game suddenly crashes when trying to launch

Discussion in 'Samsung Smart TV' started by Jogotronic, Jun 1, 2015.

  1. Jogotronic

    Jogotronic

    Joined:
    Sep 12, 2013
    Posts:
    6
    Hi there,

    We were almost done with the Smart TV port of our game and now suddenly I can't launch it on the TV anymore. Launches fine in the Editor and even when I disable everything but the splash screen that does nothing it won't launch on the TV anymore. Worked for months now and we haven't changed anything.

    This is what we get after the upload finished:

    [UnityLauncher] Archive Extract Done.

    [Game_Main:158] GPlayer PFM Ver : (1001)

    Mono path[0] = '/dtv/usb/sda1/01f788a826869182f0869fe547578d0de04e0450/resources/Data/Managed'

    Mono config path = '/dtv/usb/sda1/01f788a826869182f0869fe547578d0de04e0450/resources/Data/Managed'

    Connection closed by foreign host.


    So, it's not even close to loading our game. Launching a new empty project still works. What could possibly cause this? Our code is definitely not part of it...

    Thanks for your help!
     
  2. Jogotronic

    Jogotronic

    Joined:
    Sep 12, 2013
    Posts:
    6
    Copied the game and started to remove resources and stuff until I ended up with an empty project. Still crashed. So I thought the only connection to this game and our real one is the name. Changed the name and it runs again. Guess something in the TV's memory is corrupt. Using a fresh and empty USB stick didn't help.
     
  3. AlexThibodeau

    AlexThibodeau

    Unity Technologies

    Joined:
    Jul 23, 2013
    Posts:
    309
    What version of Unity are you using and what year of TV is it deploying to? 2013,2014,2015?