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Game stop crashing after changing to x86_64

Discussion in 'Editor & General Support' started by CHOO5D2, Jan 4, 2021.

  1. CHOO5D2

    CHOO5D2

    Joined:
    Jan 3, 2019
    Posts:
    29
    Hi, my built game experience crashing when loading certain scenes but it stopped after I changed the build setting from x86 to x86_64.

    Is it because x86_64 allow more ram which avoid the crashing?

    Any experienced developers/staff can explain the reason why it stopped the crashing?

    and if i should or should not build my game on x86_64? (the game will be build for PC, PS, XBOX & switch)

    thanks
     
  2. bobisgod234

    bobisgod234

    Joined:
    Nov 15, 2016
    Posts:
    1,042
    You will need to check the logs and minidump files and try to find the cause of the crash.
     
  3. CHOO5D2

    CHOO5D2

    Joined:
    Jan 3, 2019
    Posts:
    29
    No log, that's the problem why I have to investigate myself.
     
  4. bobisgod234

    bobisgod234

    Joined:
    Nov 15, 2016
    Posts:
    1,042
    Have you checked Windows Event Viewer? There is usually some information related to crashes in there.