i m near finishing my game which will exceed the 1GiB for sure and i don t won t to cut my game into many episodes ... so my question is there no any chance to double the download size ? i saw a game from sqaure enix which is 600 mega big but there is a note that say the game need additional files to download after downloading the main file so my question how i can do that if sony allows that ?
"Asset bundles" is what your looking for. Also, remember your 'Project size' is not the same as your 'build size' i have a 3gb unity project, but when built it is 200mb.
is there any good tutorial about asset bundles does that work on vita too because the build size of each scene is more than 110 mega :/
If you have more than 110 meg of textures and such in each scene i can imagine its going to lag like crazy and take ages to load, i recommend lowering textures to 1024*1024 or 512*512, sound compressions to 128kps compressed mpg. You can use the editor log Unity has to see the sizes of various pieces, doing these will be far easier than learning and using asset bundles http://docs.unity3d.com/Manual/ReducingFilesize.html Oh and please post your results, it will be interesting to see them, you should try get onto the section that looks like this image:
There is also the resource checker script, which i've just discussed with someone here : http://community.eu.playstation.com...to-Run-help/m-p/22775585/highlight/false#M487