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Game showing Ads to refill lives. But what if no ads to show?

Discussion in 'Unity Ads & User Acquisition' started by kreso, Jun 2, 2015.

  1. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
    147
    Hey guys,

    I just published my game on Google Play (https://play.google.com/store/apps/details?id=com.rebubbled.mobile) and people seem happy! :)

    The way I implemented UnityAds is that when you lose lives you watch a reward ad to refill.
    Or wait 1 hour to get a refill.

    Now I started getting emails from people who have no ads to show (due to fill rate, country, etc).

    My question to you is - do you have any creative ideas how to help these players play the game?

    Ideally, I would want to give users 'reward' in case there is no ads to show but I can't know that. Can I?

    I currently can't implement any form of purchasing in Google Play because my country doesn't support Mechant account.
     
    Last edited: Jun 2, 2015
  2. Ostwind

    Ostwind

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    Mar 22, 2011
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    2,804
    Implement another ad networks and jump between them or use as backup
     
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  3. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
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    Thanks for your answer Ostwind!

    Would you please share which network has unity-compatible reward video ads?
    Or something similar?

    Thank you!
    Kreso
     
  4. Ostwind

    Ostwind

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    Charboost
     
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  5. DalerHakimov

    DalerHakimov

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    Mar 14, 2014
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    It's also a good idea to have a backup ads provider, as mentioned above Charboost, I would also name Tapjoy. They have video ads, and basically it's similar to Unityads.

    EDIT: oops.. deprecated..
     
    Last edited: Jun 3, 2015
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  6. kreso

    kreso

    Joined:
    Sep 7, 2013
    Posts:
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    Thanks Ostwind, I checked chartboost they seem very easy to implement so I will check it out for sure.

    And thanks for the tip DalerHakimov, I will implement the charts just for the sake of having a backup (now that you say it, it makes perfect sense).