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►Game & Scripting Kit

Discussion in 'Assets and Asset Store' started by Stephen_O, Jul 5, 2014.

  1. Stephen_O

    Stephen_O

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    Asset Store Link

    Description
    A single project written in C# that contains all of the assets published by TurnTheGameOn separated and organized in a modular way. This asset contains many demo scenes, additional scripts and includes all future updates and asset releases. Use it for quick prototyping functionality or to start a new project.

    For specific asset inquires please use the forum pages dedicated to that asset.
     
    Last edited: Feb 12, 2017
    twobob likes this.
  2. twobob

    twobob

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    Bump for awesome.

    Dropped you a mail about a peculiarity in the Level Select Menu.
     
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  3. Stephen_O

    Stephen_O

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    Thanks.. very cool =)
     
  4. twobob

    twobob

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    no probs mate.
    If I catch anything else I'll sort it.

    Don't suppose you ever plan to shove out a updated GUI version?

    EDIT: You indicated you might. Fair enough Thanks
     
    Last edited: Mar 4, 2015
  5. Stephen_O

    Stephen_O

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    Next update I'll start adding new GUI versions. I'll try to start pushing some updates out over the next few weeks.

    NPC Chat probably wont receive new GUI updates until some more work is done on it.
     
    twobob likes this.
  6. twobob

    twobob

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    I love this.

    Am gonna rip through and see if I can reduce the garbage per frame. bear with me.

    (sorry, to not be a bit quicker, having one or two editor related issues - nothing GSC related I hasten to add.)
    679251
    679154
    679089
    678788
    678541
    678414
    678353
    678342
    678325
    678312
    678289
    678266
    678038
    677772

    Sigh.
     
    Last edited: Mar 10, 2015
  7. Stephen_O

    Stephen_O

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    Version 2.1.1 is now available.
     
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  8. twobob

    twobob

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    Does Rock Hands!! :D
     
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  9. twobob

    twobob

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    Mind Blowing
     
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  10. Stephen_O

    Stephen_O

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    2.11 is now available.
    Updated NPC Chat and 3D Demo scene.
     
    twobob likes this.
  11. twobob

    twobob

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    Superb mate. Really. Big support for you and your endeavours
     
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  12. Stephen_O

    Stephen_O

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    Racing Game Template will be added to Game Scripting Kit in the next update: https://www.assetstore.unity3d.com/en/#!/content/41864 . With this all of my currently published assets are part the game kit, this will make it easy to work on updates for current assets and make the kit more robust.
     
    Last edited: Nov 10, 2015
    twobob likes this.
  13. Stephen_O

    Stephen_O

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    Version 2.12 now available, racing template added.
     
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  14. Stephen_O

    Stephen_O

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    Version 2.12b now available. Lots of new features added to racing game template.
     
  15. Stephen_O

    Stephen_O

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    Version 2.13 submitted, improved racing game and timer asset updates have been added.​
     
    Last edited: Feb 2, 2016
  16. Stephen_O

    Stephen_O

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    Version 2.13 is now available.
     
  17. Stephen_O

    Stephen_O

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    Version 2.14 submitted.
    The following assets have been updated to their latest package versions
    -Racing Game Template 1.051
    -Timer 1.05
    -NPC Chat 1.05
     
    Last edited: Feb 2, 2016
  18. Stephen_O

    Stephen_O

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    Version 2.15 now available, lots of updates in this version. Try the UNet multiplayer lobby framework in the Racing Template.
     
  19. Stephen_O

    Stephen_O

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    Version 2.16 is now available.
    • Updated Racing Game Template to 1.056
    • Updated Timer to 1.053
    • Updated NPC Chat to 1.72
     
  20. Stephen_O

    Stephen_O

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    Version 2.17 submitted.
    • Updated Racing Game Template to 1.057
     
  21. Stephen_O

    Stephen_O

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    Version 2.17 is now available.
    • Updated Racing Game Template to 1.057
     
  22. Stephen_O

    Stephen_O

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    Version 2.18 is now available.
    • Updated NPC Chat to 1.73
    New inspector layout and tutorial videos for NPC Chat.
     
  23. Stephen_O

    Stephen_O

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    Version 2.2 is now available.
    • Updated NPC Chat to 1.74
    • Updated Racing Game template to 1.058
    NPC Chat
    • Added "Auto Find Player By Name" option to NPC Chat inspector. If a player is not assigned, NPC Chat will repeatedly search the scene for the named Transform.
    Racing Game Template
    • Redesigned the AI sensor system to be more flexible and provide deeper customization options. The main purpose of this change was to improve obstacle avoidance of the AI cars. They can now more effectively detect and take actions to avoid hitting walls or other cars.
    • Added mobile steering type selection to options menu. Selection is saved with PlayerPrefs.
    • Improved IK Driver configuration options by adding an option to use only 2 hand targets for the steering wheel. Most professionally published games use this style with the steering wheel rotation clamped to around 90°.
    • Added toggle between 2-hand-targets and All-hand-targets to IK Driver inspector.
    • Added steering wheel rotation limit for for 2-hand-targets to Ik Driver inspector.
    • Added steering wheel shake slider to IK Driver the inspector.
    • Separated Rearview Mirror on car model.
    • Moved Race Scene "Ready Time" variable to RGT Editor Window / Races.
    • Moved Race Scene "Wrong Way Delay" variable to RGT Editor Window / Races.
    • Added extra lap multiplier to RGT Editor window / Races.
    • Added extra racer multiplier to RGT Editor window / Races.
    • Added Unity Project Settings Buttons to RGT Editor Window to quickly display Physics, Quality Settings, Graphics, Tags and Layers, Editor, Player, Script Execution Order, Audio, Time and Network Managers in the inspector.
    • Fixed a bug that would sometimes load the wrong vehicle into open world scenes.
    • Removed unused networking scripts.
     
  24. Stephen_O

    Stephen_O

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    Version 2.22 is now available.

    • Updated Racing Game Template to 1.06
    • Fixed a bug in Endless Runner game Manager: Toggling the screen bend shader switch feature will no longer generate a list with duplicate materials.
    Racing Game Template
    • Integrated Unity Rewarded Video Ads; configure currency reward amount and cooldown timer. Unity Ads are available for Android and IOS.
    • Improved RGT Settings Editor Window; selected variable properties are properly released when changing menu pages in the window.
    • General optimizations focused on performance improvements, primarily for mobile.
    • Sensor performance improvements, added Update Interval.
    • Mini Map Render Texture performance setting improvements, general adjustments to be more optimized.
    • Menu Scene, general adjustments to be more optimized.
    • Mobile Controller: Fixed Nitro Acceleration, when pressing UI nitro button this would reset acceleration input causing the player car to slow down until the UI accelerator was re-pressed after releasing nitro.
    • Mobile Controller: Fixed a bug that would sometimes prevent the UI Steering Buttons from functioning properly.
    • Added reflection probe to player vehicle prefabs, disabled by default.
     
  25. Stephen_O

    Stephen_O

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    Version 2.23 Submitted.

    • Updated Timer and Clocks to 1.06
    • Updated NPC Chat to 1.75
    • Updated Racing Game Template to 1.061
    • Updated Arrow WayPointer to 1.12
    • Added namespace to Tag and Layer Manager
    • Redesigned Game Scripting Kit 3D demo scene
     
  26. Stephen_O

    Stephen_O

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    Version 2.24 submitted.
    • Updated Racing Game Template to 1.062
    • Removed WaypointProgressTracker.cs moved logic to RG_AIHelper.cs
    • Removed CarAIControl.cs moved logic to RG_AIHelper.cs
    • Edited RG_SceneManager.cs removed/edited references to WaypointProgressTracker.cs and CarAIControl.cs
    • Optimized race track environment, removed unused textures / materials
    • Added loading UI object to all scenes, hides scene while scripts are loading data on scene startup
    • Improved end of race player AI logic, added AI Sensors to player prefabs