Whenever my game running in a standalone build becomes unresponsive, the game's resolution resets to the monitor's native resolution. This is using Fullscreen Windowed mode. So for example, I will change the resolution of the game to 1920x1080 on my 4k monitor. Load a game which takes several seconds during which the game briefly becomes unresponsive and the game automatically switches to 4k. This also happens if I hit a break point for several seconds and then resume playing. I'm having to force the game resolution to the player's saved resolution in every case where I know it is possible for the game to become unresponsive (like reloading a scene). But this is very much a hack I would like to avoid. Is this an issue others have encountered and if so, how can I deal with this? Thank you!