Solved: The issue was that I submitted a ATC texture build for all Z10 devices when the 100-1 device needs PVR. I created two bar files and submitted it like in the Blackberry Unity documentation and it worked. I submitted my game to the blackberry store to get it approved in time for the contest on Nov. 20th and just received a rejection today. The rejection is as follows: "I am testing your app on the BlackBerry Z10 (10.2.0.1743 and model STL 100-1). When I start play the games the fish image just shown black." And this is how it is supposed to look: When I test it on my device I seem to have no problem. I am using a Z10 STL 100-3 (US version) on 10.1. The 003 z10 isn't getting the 10.2 update for awhile so I won't be able to wait to upgrade my phone to test to make the due date of approved by Nov. 20th. Looking around on google for textures being black I found that in Unity 4.2 it seems some people using render texture has this issue. I am using the Unity Pro water, which uses render texture to get reflections so I'm wondering if this is it. Does anyone know why all my objects are appearing black? Does anyone have a STL100-1 z10 with 10.2 that I can send bar files to to have them run it real fast to check for me? I'm under a time constraint and don't really have a way to test this as everything I try on my end is working. Thank you.