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Game rejected in App Store because PLA 3.3.12

Discussion in 'iOS and tvOS' started by pokeking, Mar 9, 2016.

  1. pokeking

    pokeking

    Joined:
    May 13, 2015
    Posts:
    42
    Hi, my game got rejected from Apple with PLA 3.3.12 , and they also send me a picture of my game:
    http://a831.phobos.apple.com/us/r30...3=1457684113_7aeb907df471bfbcb52650342975178d

    I wonder they could see ads in my game? That's the Title screen and it have ads in the bottom and in the "Ads not availabe" log (when it has no internet connection or the internet is low, it probaly couldn't show like Apple's picture)
    Does that the reason why i got rejected? Or in somewhere?
    My game use ads like Nend, i-mobile and share FB function to receive item in game, so it has Advertisment Identifier, right? And i don't use iAd, so should i remove iAds.framework in Xcode?
    and when choose Advertisment Identifier (https://coronalabs.com/wp-content/uploads/2014/06/itunesconnect.png), i check select 1, 2 and Limit ad tracking...
    sorry for my bad English, please help me.