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Game publishing sizes

Discussion in 'General Discussion' started by blastintyres, Dec 7, 2014.

  1. blastintyres

    blastintyres

    Joined:
    Nov 19, 2014
    Posts:
    79
    Are the following correct size limits?

    Apple = 2 Gb
    Android = 4 Gb
    And whats for windows phone
    If I have 200 cars for my game( each 10 mb )
    and some race tracks about 500 mb ...Is there a way to publish it on the App Store by some sort of compressing decompressing .Like Rar. files
     
  2. Ostwind

    Ostwind

    Joined:
    Mar 22, 2011
    Posts:
    2,804
    Default submission packages are already compressed and if you use pro with asset bundles, those are also compressed. Anyways today with mobile devices if you app is huge like that it needs to be really good looking and well rated game for anyone to bother with it.
     
  3. blastintyres

    blastintyres

    Joined:
    Nov 19, 2014
    Posts:
    79
    Yeah I know,I know
     
  4. cl9-2

    cl9-2

    Joined:
    May 31, 2013
    Posts:
    417
    Another possibility is including a small number of cars to start with, then having the game download additional cars, either through asset bundles (which requires Pro) or through scripting your own asset bundle system.