I have a rather old game that's been through a lot of Unity upgrades. When the compiled game or the editor/player are out of focus, the entire game pauses. Everything, all scenes, GameObjects, and components. I'm assuming this must be a global project setting that somehow survived all of the Unity upgrades. This has been hard one to search for online. Anyone know of a project setting or some other global setting that would pause the entire player/game when the game window goes out of focus?