So I've recently been playing through Mass Effect. Throughout the game you collect several companions. They accompany you on missions, and you develop a relationship with them. At one critical moment in the game Spoiler: Mass Effect 1 spoiler you are given a choice between two of the characters. The story is set up in such a way that you can only save one. You must explicitly choose to let the other die. Once they die, they are gone from the rest of the game forever. At that moment I pretty much put the controller down and walked away. Which is pretty much what the designers intended. I eventually picked up the game, reconciled myself with it, and carried on. But this got me thinking about death and how it's handled in games. Game of Thrones is a fiction series well known for breaking the classic 'hero never dies and the good guys alway win' rules. Pretty much every character the reader builds up a relationship with dies. Nothing and no one is sacred. I'm curious if this sort of approach has ever been used in a video game. Most games I've played are still very much in the 'good guys always win' stage. If a good guy ever dies, it's alway in a heroic sacrifice to save the world. And it's always a big deal. But what about the Game of Thrones approach. Could this work with a game? Would it be possible or practical? How would a game look if it made death of named characters common place?