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Game Object Localizer add itself : can't edit prefab

Discussion in 'Localization Tools' started by fomafomitch, May 22, 2022.

  1. fomafomitch

    fomafomitch

    Joined:
    Nov 22, 2020
    Posts:
    86
    Hello,

    I have this "GameObjectLocalizer" script that add itself randomly. It's very annoying, I don't know how to avoid that. It add itself after few edit on prefab then event if I remove it I can't modify a prefab (change are not applied).


    Here how a edit box is whe GameObjectLocalizer add itself (it turns green)...
    upload_2022-5-22_19-20-17.png

    Can I remove it ? Itadd itself in a lot of gameobject and adding bugs. Or can I understand what it's going on, it add itself randomly and I can't edit anything ! Please help me :(
     
    ms502040 likes this.
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Open the localization scene tools and disable track changes.
     
  3. fomafomitch

    fomafomitch

    Joined:
    Nov 22, 2020
    Posts:
    86
    Thanks you so much you are the best !
     
    karl_jones likes this.
  4. Bloodberet

    Bloodberet

    Joined:
    Mar 6, 2015
    Posts:
    10
    This checkbox feature needs clearer documentation! Our team lost hours due to it.

    Unity 2022.3.5f1 - Localization Package version 1.4.4

    Navigate: Windows > Assets Management > Localization Scene Controls > Uncheck 'Track change'.

    Suggestion: Set 'Track change' unchecked as default maybe? The current script struggles with multiple changes, causing conflicts. Improvements here will benefit.
     
    ms502040 likes this.
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Track changes should be unchecked by default, once it's enabled it will stay enabled until disabled, even if you restart the editor.
     
  6. Bloodberet

    Bloodberet

    Joined:
    Mar 6, 2015
    Posts:
    10
    We've noticed the GameObjectLocalizer script struggles with managing Anchors in the Rect Transform with both GameObject and prefabs. That is what messed up our scenes. Should we file a bug report for that?
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,876
    Yes, please!

    https://unity3d.com/unity/qa/bug-reporting
     
    Bloodberet likes this.