Hello All, I am really hoping someone can help me. My game is running to slow on 1st and 2nd generation iOS devices with CPU pegged out at 100%. So I started to do some optimizations, one being pooling all of the bullets being instantiated and destroyed. I started with my turret bullets and for some reason when they collide with something they are being destroyed. I have "find in files" of my entire project and commented out all of the Destroy(... statements, all of them, and the bullet is still being destroyed. Does anybody have any ideas why? Is there a setting I do not know about in the Unity editor? Thank you in advance.