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Game Not Responding To Any Click/Touch on Android Mobile , is it a bug ?

Discussion in 'Android' started by MrZzzero, Aug 3, 2019.

  1. MrZzzero

    MrZzzero

    Joined:
    Dec 9, 2016
    Posts:
    67
    It weird i didn't change nothing everything was working before when i uploaded many versions of my game to do some tests on google play but suddenly GUI buttons or any click on mobile screen are not responding in the newest versions i built without doing any modification to the code or canvas , any idea ? (they work on editor) , unity version 2018,3,3f1

    Logcat :

    08-04 03:03:18.089: I/Unity(29886): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 880mb
    08-04 03:03:18.089: I/Unity(29886): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 0 little (mask: 0x0)
    08-04 03:03:18.089: I/Unity(29886): ApplicationInfo com.Company.GameName version 0.96 build c1ae84fd-65e9-403e-9d37-b13a947efd2e
    08-04 03:03:18.089: I/Unity(29886): Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a'
    08-04 03:03:18.659: D/Unity(29886): GL_EXT_disjoint_timer_query
    08-04 03:03:19.589: W/Unity(29886): OnLevelWasLoaded was found on Reporter
    08-04 03:03:19.589: W/Unity(29886): This message has been deprecated and will be removed in a later version of Unity.
    08-04 03:03:19.589: W/Unity(29886): Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
    08-04 03:03:19.589: W/Unity(29886):
    08-04 03:03:19.589: W/Unity(29886): (Filename: Line: 356)
    08-04 03:03:24.739: E/Unity(29886): AndroidJavaException: java.lang.ClassNotFoundException: com.google.android.gms.ads.initialization.OnInitializationCompleteListener
    08-04 03:03:24.739: E/Unity(29886): java.lang.ClassNotFoundException: com.google.android.gms.ads.initialization.OnInitializationCompleteListener
    08-04 03:03:24.739: E/Unity(29886): at java.lang.Class.classForName(Native Method)
    08-04 03:03:24.739: E/Unity(29886): at java.lang.Class.forName(Class.java:308)
    08-04 03:03:24.739: E/Unity(29886): at java.lang.Class.forName(Class.java:272)
    08-04 03:03:24.739: E/Unity(29886): at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    08-04 03:03:24.739: E/Unity(29886): at com.unity3d.player.UnityPlayer.c(Unknown Source)
    08-04 03:03:24.739: E/Unity(29886): at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
    08-04 03:03:24.739: E/Unity(29886): at android.os.MessageQueue.next(MessageQueue.java:211)
    08-04 03:03:24.739: E/Unity(29886): at android.os.Looper.loop(Looper.java:122)
    08-04 03:03:24.739: E/Unity(29886): at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
    08-04 03:03:24.739: E/Unity(29886): Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.android.gms.ads.initialization.OnInitializationCompleteListener" on path: DexPathList[[zip file "/data/app/com.Company.GameName-1/base.apk"],nativeLibraryDirectories=[/data/app/com.Company.GameName-1/lib/arm, /vendor/lib, /sys



    I'm not sure this error is related to that problem , Admob ads were working in the previous tests.
     
    Last edited: Aug 4, 2019
  2. bilgiatbuneola

    bilgiatbuneola

    Joined:
    Dec 10, 2017
    Posts:
    2
    I have the same problem
     
  3. bilgiatbuneola

    bilgiatbuneola

    Joined:
    Dec 10, 2017
    Posts:
    2
    Nevermind mine was a proguard issue; get it working by pulling minify back to "None"
     
  4. PuddingEntertainment

    PuddingEntertainment

    Joined:
    Mar 19, 2016
    Posts:
    8
    In my case Play Services Force Resolve helped.
    Assets -> Play Services Resolver -> Android Resolver -> Force resolve