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Game needs a lot of loading

Discussion in 'Editor & General Support' started by rudigreig, Mar 18, 2019.

  1. rudigreig

    rudigreig

    Joined:
    Dec 11, 2018
    Posts:
    50
    I have started a game with big scenes and a lot of post-processing and the loading between each scene is about 10 seconds which when used with triggers, ruins the whole flow of the high-speed action. Is there any way I can load everything before so it doesn't load as long or is that impossible in Unity?
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,631
    Joe-Censored likes this.
  3. Pricelove

    Pricelove

    Joined:
    Aug 29, 2016
    Posts:
    3
    Hi, try loading the level asynchronously with SceneManager.LoadSceneAsync.