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Game looks dark in someone else's computer (deferred rendering + linear color space)

Discussion in 'Global Illumination' started by The_Domaginarium, Sep 1, 2015.

  1. The_Domaginarium

    The_Domaginarium

    Joined:
    Dec 11, 2012
    Posts:
    20
    Hello all,

    I'm having a weird problem. I compiled a test build of our current project, and in our computers everything looks just fine (just like in the editor). However, I sent the demo to someone else and he said it looks too dark. The same happens to him when playing in full screen or windowed mode.

    After some testing I thought maybe the problem was something related to his gamma configuration, but I'm not sure what that could be. The game is using linear color space (if I simply switch it to gamma color space without rebaking, I get the same dark look he describes), but I am not sure if there's anything on his side that would affect the game's color space, or something similar.

    Any ideas?
    Thanks.
     
  2. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    Hey,

    Do you use different Operating Systems? There is a known issue with differences between those two.
     
  3. The_Domaginarium

    The_Domaginarium

    Joined:
    Dec 11, 2012
    Posts:
    20
    Maybe it was something about the Unity version, because after updating to the latest version it worked just fine.
    Not sure about his computer specs. He hasn't told me yet.