Hi. I've watched alot of android games with awesome graphics and art and lights and particle systems, and it is smooth and not too big in memory or space.. I've made 3 small 2d games and now trying to create 3d one. And all have the same problem ( too slow, too big)... I was searching all solutions on internet for years, in my 3d game I'm using URP and I did all these: - Optimized all textures to the point it looks ugly - removed all real-time and mixed lights and extchanged some with very cheap particles - baked some lights and optimized the lightmaps to the most - disabled all shadows and replaced it with fake shadows (a sprite with transparent blurred shadow texture), and also some fake lights to be dynamic - organized my project and removed everything i dont use Including packages - Optimized all sounds at the most as I know - disabled raycast target on every image and text - set all non moving object to static - removed all custom shaders - Obtimized my scripts as much as I know - enabled generate MipMap - the quality is set to medium (and tried low as well) - VSYNC is disabled And maybe I did more but that is all I can remember now... I tryed it on my samsung A52, it is smooth but on some other phones it lag alot. In space it is about 80mb and it's about 20% done in the game, I still have about 80% to finish it. At then it should be 5gb or somthing It driving me crazy how people manage to make such great games with good size and without lagging.. Question: is there sort of secrets or some info that couldn't be found on the internet???