Hi guys, I don't see any similar topics on this and I'm really at a loss for why this is happening. We updated to Unity 4.2 last week and after we upgraded, our game began getting tons of applicationDidRecieveMemoryWarning() errors in xCode that eventually lead to a crash. We downgraded the project back to 4.1 and all the memory warnings do not occur, the game does not crash. What this means is that Unity 4.2 is the root of the memory warnings we are receiving - does anyone know why we might have this problem? We'd really like to upgrade to 4.2 so we can build to Blackberry and Windows Phone, but we can't do that if it is going to cause our iOS version to be unstable. Thanks in advance for any help!