Please let me know what you think of this idea - it's not fully formed, so any suggestions and critiques are welcome. After some initial feedback I'll start working on a prototype The game will be set underground and you'll start in a small enclosed cavern at a random point on the map, surrounded by dirt. You don't know where you are on the map, where other players are, or where resources are. Your must simply to dig in any direction in hopes of finding resources. Your mini-map will be revealed and enlarged as you dig, but it wont give you a sense of the map until you've dug out the entire thing basically. You can use your resources to build workers and soldiers like any other rts, and command them to dig out specified areas. I imagine the win condition would either be the classic elimination or discovering and securing an objective point - sort of like king of the hill (king of the cave?). Things I like about this idea: You'd get something different every time You'd get some "oh S!@#" moments when you dig into an enemy cavern People can't memorise the best strategies for each map There would be nice pacing of a calm start, research, discovery, planning and action (rather than instant action like a lot of RTSs) Things I don't like: It could be too RNG You can't strategise when you don't know what the enemies are doing People may not like the slow pacing I'm looking forward to your responses! Writing this made me tempted to jump right in... but sadly, life is calling.