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Game I made seems to crash for everyone else but me.

Discussion in 'Editor & General Support' started by MDK2k, Oct 10, 2020.

  1. MDK2k

    MDK2k

    Joined:
    Oct 27, 2014
    Posts:
    15
    I made this little game prototype using unity 2019.4.11f1 and the HDRP. I have had no issues running it, but the game seems to crash on start for everyone else who has tried running it so far. I have pretty old hardware. Almost 10 year old Intel I7 CPU and a Nvidia Maxwell Titan. I also haven't updated my graphics card drivers in a while. That seems to be the biggest difference compared to the people who have tried running the game.
    The game can be found here:
    https://mdk2k.itch.io/lord-of-the-leap-prototype


    Some information. I get this error in the unity editor. Doesn't stop me from running the game, but maybe it does for others.



    One of the people who tried to run the game got this error:




    One person who tried to run the game gave me these:



    Other people who tried to run the game did not receive any error message, but the game just closed.
    One person did eventually manage to start the game after trying again.

    The game uses about 1gig of ram and 3gigs of GPU memory when I run it.
     
  2. BonneCW

    BonneCW

    Joined:
    Jan 22, 2017
    Posts:
    123
    Is it running with DirectX 12 on your PC as well or is it maybe falling back to DirectX 11? DirectX 12 always crashes for me as well and never has been stable so far in any of my projects, so might be the problem.
     
  3. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,052
    what about checking where those textures arrays are created and disable generation of mipmaps?
     
  4. MDK2k

    MDK2k

    Joined:
    Oct 27, 2014
    Posts:
    15
    This fixed the issue. Thank you!
     
    Joe-Censored likes this.