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Game GUI art. (feedback appreciated)

Discussion in 'Works In Progress - Archive' started by Saulius, Apr 23, 2012.

  1. Saulius

    Saulius

    Joined:
    Aug 10, 2010
    Posts:
    21
    GUI Art

    I'm creating GUI for my future game. It would be nice to get some advice what's is wrong and how it should be.:)


     

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    Last edited: Apr 23, 2012
  2. jedy

    jedy

    Joined:
    Aug 1, 2010
    Posts:
    579
    Would waste way too much space on the screen.
    ( I'm a fan of rather minimalist but still )

    The minimap - those two gigantic "wings" are a waste - you don't really need a border that big for a couple of small icons.
    The force/xp/whatsoever bar - when you place it this way, everything below it is wasted - the player won't look at the 2 inch space below his Experience ( for say ). If you move it below, you will increase the view area.

    The circular borders need some styling, and so does the character screen.

    In the end - not bad idea, it seems you aren't too good at this, but with some work it will turn as a pretty awesome GUI.
    So keep it going!
     
  3. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    I think the mini map looks good. But the health bar looks strange as the colours dont really complIment the rest of the design. Try styling it more with the red pattern seen around the rest of the design