I had a strange bug today. I'm developing iOS Game using Unity 3.4.0f5 free + iOS basic, Macbook Air 11 with Snow Leopard, Xcode as editor, and iPod Touch 4g as deploying device. Description of the problem: At some point game deployed to device freezed on Splash Screen and Xcode reported SIGABRT on pthread, so I turned off iPod, turned off Mac and Builded again.. and everything is fine.... Strange... I just want let you know about problem and I don't expect solution because I have no clues (sorry I didn't saved debug reports or anything, just quickly restarted to see what happens).