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Official Game Foundation 0.4.0 Released!

Discussion in 'Game Foundation' started by mingz-unity, Apr 28, 2020.

  1. mingz-unity

    mingz-unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    63
    New:

    • Store System: a new system is added to help you build an in-game store for commerce. It supports both virtual transactions and IAP transactions. The editor window can be found at: Unity->Window->Game Foundation->Store.
    • Assets Detail: you can now attach assets to your item definitions and load them using Resources.Load() automatically.
    • Json Detail: we added this new detail that provides the ability to add arbitrary typed fields to your item definition. It supports all the data types that allowed by JSON payload.
    • IAP purchase is supported out-of-box with Unity IAP SDK integration. To use this feature, make sure you install Unity IAP SDK and turn on the IAP support setting. Refer to the documentation for more details.
    • Item instances: Items are no longer quantities in inventories, but identifiable item instances with custon stat per item. Quantities, if needed, can be achieved using stats.


    Changed:
    • Inventories definition removed: all the items are instantiated in the player inventory. Item collections (list, map) will be introduced next release.
    • Virtual Transactions is now a item

    Notes on Migrating to New Release:

    • Due to many breaking changes we made in the API and the database catalog file, upgrading from an existing version of Game Foundation is not recommended. We suggest you start using this version on a new project.
     
    saskenergy likes this.