New: A new debug window for visualizing runtime states (under Play Mode) You can find it under the editor menu: Windows > Game Foundation > Tools Introduced three new Detail types to associate your game assets with item definitions: Sprite Assets Detail Prefab Assets Detail Audio Clip Assets Detail You can now define your own Custom Detail (refer to the updated Documents for more details on how to do this) We have added Sample Projects: You can import them under Package Manager (by clicking on 'Import in project' button) if you're on unity version 2019.x. If you're on 2018.3 / 4, we have made a standalone unity package you can download in the attachment of this post (note that you still need to install the Game Foundation package first before importing this package) Menu items now added links to the documentation and the user forums. Improvements: We have re-designed the Stat Detail UI to make your workflow more intuitive You can now choose a Reference Definition while creating a new Inventory Item (which also pre-populates the Display Name and ID fields) Currency Detail now contains a Type and Sub-Type to make it more flexible to describe the nature of currency types. Overall API performance optimizations and minor editor UX improvements Changes: As we introduced the new asset details (see above), the original Icon Detail is now deprecated (marked as obsolete and will be removed in a future version). Please use Sprite Assets Detail instead.