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Game, Enterprise, XR/VR/AR programmer of 11 years experience looking for new opportunities !

Discussion in 'Commercial: Job Seeking' started by jjennings1990, Jan 20, 2023.

  1. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
    132
    Hello everyone my name is Jonathan Jennings and I'm l currently looking for new fully remote contract and full-time roles !

    Linkedin : https://www.linkedin.com/in/jjennings3/
    Portfolio : https://www.behance.net/Jonathanj
    Project Reel :


    Most notable media/ games / apps published with Unity: Santa Claus Cameo Kids ,Hot wheels City Season 3 , Monster High : Draculaura Here For Life Music Video , Ghost Busters : Now Hiring , Thunder Jack's Log runner , Flavor Monsters, RelayCars , Galactic Bar Fight , Sonder( A Story) .

    Experience:
    I am a Software engineer and Game designer with 11 years of professional experience with the Unity engine and over 20 or so Unity projects I've helped publish.

    I've built unity- based games , apps , and animation tools in C# for 11 years total and have done a little of everything including UI engineering, gameplay programming , AI programming , multiplayer programming , Analytics systems implementation and plugin integration, importing and utilizing 3rd party tools, porting experiences to different platforms , developing a scene builder SDK built within unity and much more .


    I'd love to talk about new opportunities and I am especially excited about working in the XR space so if you have a project you think I may be a good fit for please contact me at jjennings0309@gmail.com! Thank you so much !
     
  2. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
    132
    2021 - 2023 work includes :

    Santa Claus - Cameo For Kids ( made with Unity) : https://www.cameo.com/santaclaus
    Role : Core functionality, UX/ UI , and Video rendering work
    https://www.youtube.com/shorts/77S8z40iYCw

    Sonder (a Story) : https://ldjam.com/events/ludum-dare/48/sonder-a-story
    Role : Lead engineer , audio contributor, and driver of HTML5 port


    Proviz XR: https://gomindspring.com/provizxr/
    Role :
    Lead development of Unity SDK that ingested web portal information to allow web-driven unity sceen creation.

    Galactic Bar Fight (Updated) : https://www.oculus.com/experiences/quest/4219555588059267/
    Role : Creative director and Lead engineer writing all core gameplay (shooting, melee mechanics), AI, UI , and game architecture sub systems as well as optimization work


    Art Gallery for Hughes who Technology Studio prototype :
    Role :
    Lead engineer and experience designer


    Super Sonic Rhyme Chamber ( Oculus Grant Winner): https://uploadvr.com/oculus-launch-pad-2021-applications/
    Role : Lead engineer and R&D focal point

    As well as other small contract or independent project opportunities
     
    Last edited: Jan 30, 2023
  3. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
    132
  4. jjennings1990

    jjennings1990

    Joined:
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    Posts:
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  5. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
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  6. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
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    I'm currently looking for my next full time opportunity. and will be available to work shortly.
     
  7. jjennings1990

    jjennings1990

    Joined:
    Oct 25, 2012
    Posts:
    132