Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Game development idea question

Discussion in 'General Discussion' started by JaredMadison, Mar 13, 2016.

  1. JaredMadison

    JaredMadison

    Joined:
    Jan 28, 2016
    Posts:
    2
    Hello,

    I am in a college game development class and I need to come up with an idea for a game. We have been working with Unity for about 2 months. I will have 2 other people on the team and 4 weeks to develop the game.

    I have come up with the idea to create a game where the objective is to build the tallest structure you can with the 3d objects given. Each level will have a different set of objects and your cumulative score will be the total height of all your structures.

    For example level 1 could be 3 balls, 3 round logs, two rectangles, and a few squares. The items could have various properties, slipperiness, softness, sizes, etc.

    Due to my inexperience in Unity I am unsure how difficult a game this will be to develop. We have no experience in creating 3d models so I imagine I will need to find some in the asset store. I don’t yet know how the game interface will work as far as placing the items, or how the camera will move around to observe the structure. I don’t know enough about the physics engine to know how well I can model instability in the structure and how to make it “fall down” when it does not work.

    Please let me know if you think this idea is too difficult to tackle with our level of experience.

    Thanks

    Jared
     
  2. MV10

    MV10

    Joined:
    Nov 6, 2015
    Posts:
    1,889
    I'd suggest spending some time searching in the Unity Physics forum. I haven't read any of them (not relevant to anything I'm doing) but I recall some threads about instability simulating stacked objects -- I assume it's probably some kind of accumulation of errors or something similar.
     
  3. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148

    I think the unity primitives will have your art requirements covered.
     
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Consider doing the same thing in 2D instead. While unity takes care of the physics, building the control system for 2D is much simpler.
     
    Deleted User and Tomnnn like this.