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Discussion in 'General Discussion' started by Miziziziz, Jul 22, 2014.
That's basically how I am since the unity 5 coding change announcement.
AH? any link for the unity 5 coding change ?
Can't remember the link now, but basically you won't be able to do stuff like gameObject.transform nor gameObject.rigidbody, you have to cache it as a variable, I think unity will convert it to a GetComponent every frame though >.>. A lot to change in the code.
Edit: found it! http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/
Hahaha, love the meme in that link for using .transform, .rigidbody, etc...
OT/ I've never liked Unity's component accessors. It's too easy to write inefficient code if you're not aware of the inner workings. @MadJohnny, you dont have to cache the result, it's exactly the same as if you were using the component accessor, but what's actually happening is a lot clearer. Removing them is a change for the better in my opinion. /OT
Unity 5 will come with a script-updater that will update all of the .component references for you. Only work you have to do is double-click the Console message prompt.
Optimistic Indie is pretty hilarious too: https://twitter.com/optimisticindie
MRW David Helgason replies my message on facebook:
Dude David is a cool dude. Hail Helgason! Without him we wouldn't have the best game engine ever made.
1. As it currently is, using .rigidbody (or whatever) is effectively equivalent of using GetComponent<Rigidbody>().
2. Transforms are a bit of a special case due to their relationship with GameObjects, so my understanding is that .transform in particular will still be there.
3. Once you've got the reference to the component then using it is just like using any other reference whether it's in the current or upcoming system. It's just that the current system gives us a bunch of things that look like references, but are in fact not actually references.
David is a seriously awesome guy. First time I met him, he was wearing a badge with 'Nugget The Duck' on it: https://www.assetstore.unity3d.com/en/#!/content/2612
HAhaha, that's cool!
I talked to him a little on facebook! He is indeed a very nice guy! I made a little game where is he the main character and I showed him and he was very kind saying it was fun, he also gave me some good tips.
His collar needs to be higher
That popped collar though
This town guard is lucky, It's less painful to take an arrow to the knee and give up this idea soon than to face people's replies. haha
Much, much higher! David is 64% collar...
I can barely see his eyes with that collar blocking the way
More like "where are you looking? His collar is down there."
This meme reference is Saw film. Check it on Google. Many of these people asking for MMOs, they are amateurs who have no project management skills. Doing a collaboration MMO project goes something like this. It's a trap in other words.
The only outcome you get from doing a collaboration MMO, is: Pain will be incurred, but you have a chance...
Well let's make an unusual one !
When you're learning Unity and scripting all at once :
LOL that's totally me, but to be fair if it works, it works, what's the fuss?
When unity5 comes out it might not work
haha gold, he helped a lot with his short answers doe..
Lol i've seen ppl that are CEO's of one(or sometimes 2-3) man "companies" and to be frank those kinds of people deserve to be mocked and ostracised until they learn better.
I hope some of you were there to whitnes the S***storm that erupted at one of facebook gamedev group XD
Love this thread, much wisdom to be gained through careful study of each post here.
This thread should be a sticky in the answers section
lol, I was waiting for this meme
The logical question is, if it's better than Steam, how come no one's heard of it?
Performs a multi-facepalm
Yeah this is me
I'll try to contribute
He's talking about the crappy claim made by the guy in this thread. Hahaha
Yeah, I saw that. I lost a whole point of IQ to that thread. I want that point of IQ back.
You're telling me, lol. I wish we all had some sort of undo button. That'd be great.
Every time you create a warning and don't rectify it, you make a puppy cry. You awful evil person.
Seriously though, it's not worth the risk. Ask my human. He has no qualms about reworking any developers' code.
My human and I weren't impressed. I'm pouring my anger into the buffalo knuckle I'm chewing right now.
You can have one of mine. I have a ton of them anyways
Even one man companies have to have meetings.