along the wonderful journey of discovery that is game development, I've started noting my thoughts down as memes. Unfortunately, I don't have any friends or family who would get them, so I can't tell if they suck or not. Edit: I've started uploading everyone's memes to here(they're credited, of course): https://www.facebook.com/pages/Game-Dev-Memes/633065840134084?ref_type=bookmark (let me know if you don't want yours on there)
Thanks; I got the idea when I was submitting my game to the Indie Game Maker Contest(which Rpgmaker was hosting). So much rpgmaker noobs
Be careful... I got called cynical for suggesting people were CEO/CTO's of imaginary companies.. *chuckle*
You're making me want to go browse 9gag instead of work. (Or act like browsing the forums is working) Pretty good! The Coding Love is also a pretty good place for developer gifs.
To be fair, many were probably legit three person companies and their titles perfectly reflected their need for padded resumes. I like the guys who worry about what drm they need even though the game doesn't exist/has an audience. The title only guy is another one; he just has a title but no other ideas past that.
It still seems ridiculous to use the title. Technically I'm a CEO of an LLC, however I don't use the title as it's a one man gig. It's not like I do any of the duties of a "real" CEO. I could also name myself CTO, CFO, Lead Programmer, Technical Artist, Lead Editor Programmer, and producer. But none of it'd have any real weight behind it. (it'd be a bad ass signature though)
@c-Row : your signature has some great memes in it as well @smitchell: I laughed Mind if I share these on the facebook page I made? (I'll credit of course)
You are cynical and it's nothing to do with imaginary CTO's, but don't confuse this with a lack of love. Keep on chugging!.
I used to teach Game Development and 3D Modelling to students, so Game Art Student Bullfrog is terrifyingly accurate to some of things my students used to do the night before their submission deadline. And the most famous one of all time: More Here: http://gameartstudentbullfrog.tumblr.com/
Game Art Student Bullfrog is terrifyingly accurate indeed. Ok, have done half of those things as well ).
I've had, and caused, a related issue: when two programmers are working on the same file concurrently, make two check-ins about the same time, and wind up having to resolve a commit conflict.
Take some time to browse trough Greenlight, now beign able to rebind controls save game and put empty words is a front page feature list.
I will stop playing video games if that is a marketed feature now LOL. Seriously, that is so sad. I think there should be an age minimum to upload to Greenlight so we can get more competent devs with higher quality games. I never look at Greenlight anymore cause its all crap. Some things look nice sometimes but mostly crap
I won't be making names, but here some features from a game on greenlight that remained stuck in my mind: - Save your progress when you move on to another world. - Control configuration. Play the way you want.
I think a couple of times, I encountered a beginner writing all their classes as static. When I asked, they say "because there's an error if I don't put that!" It's usually people who want to dive into game programming already, without going through the fundamentals first.
Lol, well gotta admit myself that when I was ignorant on the subject I did a mess too with static classes and stuff, but avoiding errors with static classes? I wish it would have worked like that.