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Game Design Document Template

Discussion in 'General Discussion' started by HeadClot88, Apr 12, 2014.

  1. HeadClot88

    HeadClot88

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  2. goat

    goat

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    Thanks.
     
  3. HeadClot88

    HeadClot88

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    No problem goat :)
     
  4. 10FingerArmy

    10FingerArmy

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    Cool! Thats a very good idea to provide some sort of "open source GDD". Did you have a chance to read the book "Level Up" by Scott Rogers? I really like the way he approaches GDDs because they make you think of so many fundamental things. Could be very worthwhile to incorporate his ideas into this GDD as well!
     
    parsagachkar likes this.
  5. SVGK

    SVGK

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    I have a couple of questions, most of it is pretty self explainatory, but there are some less obvious parts, for instance, project description (both brief and descriptive), what aspect of the project is to be described?, we already have a game mechanics part above it (and below it), so I don't know about that.

    Next, what sets this game apart?, apart from what?, other games of the same/similar genre and/or mechanics?.
     
    Last edited: Apr 12, 2014
  6. Blaveloper

    Blaveloper

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  7. HeadClot88

    HeadClot88

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    Funny Enough - I have not read that book yet really should. Going to order it when I can. :)

    OK, let me answer your questions real quick -

    Project Description (Brief and Detailed) are for if you were going to a group of executives, A Publisher or Kickstarter. I should have put more info in there. Sorry about that. :)

    As for what set this game apart - I view it as games within that genre with similar mechanics (If any).

    I will need to check that out :)

    Thank you for the heads up.
     
  8. cynel

    cynel

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    er thanks for the template.
     
  9. HeadClot88

    HeadClot88

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    So - I am going to push out another version of the document today or early tomorrow :)

    I was missing somethings in this release. Example - UI, Target Audience, Target Rating, etc.
     
  10. chansey97

    chansey97

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    Nice work! Very thanks!
     
  11. Captain Internet

    Captain Internet

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    Using it now, thanks for your hard work :)
     
  12. elmar1028

    elmar1028

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    I made own GDD which is about 15 pages. Is this enough?
     
  13. RockoDyne

    RockoDyne

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    It's enough for college credit. Whether it's enough for a project is more of a matter of how important it is for the team, which for most small teams is usually not important at all.
     
  14. Kinos141

    Kinos141

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    Thanks, this looks like a great start for game design.
     
  15. nasos_333

    nasos_333

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    Nice, will come in handy for sure
     
  16. nicknsm69

    nicknsm69

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    I have a suggestion for the GDD - it may make more sense to use Page Breaks (Ctrl+Enter in Google Docs) to separate your sections rather than manually spacing with newlines (since you have to add and remove newlines as you edit). That said, thanks for the GDD! It'll be very helpful for me.
     
    Oniguro and aasher2 like this.
  17. bfedie518

    bfedie518

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    I reformatted it so that it's a bit easier to use. All of the content is exactly the same, it's just a bit more user-friendly.

    https://docs.google.com/document/d/1axeeBWp683LPU8gCBQQqmquHMYHuG3uhNTN0LjSJBKk/edit?usp=sharing

    EDIT: While it's great that, more than two years later, people are still wanting to use this, could people please stop asking for edit access? File->Make a Copy or File->Download. If you want to make changes, do it to your own version, not the version that needs to stay generic.
     
    Last edited: Sep 22, 2017
    drvignesh and ChrisSch like this.
  18. AlexTemina

    AlexTemina

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    This is wonderful. I'll use it for an interview if you don't mind (They expect me to do a game) Thanks!
     
  19. raiden

    raiden

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  20. BigToe

    BigToe

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  21. Lloyd-Evans

    Lloyd-Evans

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    Very handy, thanks!
     
  22. alsharefeeee

    alsharefeeee

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  23. FYGO369MFD

    FYGO369MFD

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    Thanks for saving My life
     
  24. Rombie

    Rombie

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  25. uichunter

    uichunter

    Unity Technologies

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  26. stobak

    stobak

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  27. JoeDoeGames

    JoeDoeGames

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    Thank you guys for providing all the examples!
     
  28. wowmagic1

    wowmagic1

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    Thank you so much! :)
     
  29. rus89

    rus89

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    Thanks for your effort. This is amazing. Happy making games good people :D
     
  30. Momo007

    Momo007

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    Thanks! :);)
     
  31. Desh95

    Desh95

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    Thank a lot guz......:D:D:D:D:D
     
  32. Jayce4

    Jayce4

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    Source link of different kinds of game design document templates which is good for all of them as some friend say thanks for it. Very few website have such opportunity regarding more different kinds of documents.
     
  33. Ugoslight23

    Ugoslight23

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  34. BrewNCode

    BrewNCode

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    I have seen this post a couple of years a go. Could any Mod, please pin it so nobody can loose it?
     
  35. bruna-R

    bruna-R

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    Thank you so much! :):):):)
     
  36. pjays789

    pjays789

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    Thank you so much, Dear...
     
  37. DavonOtis

    DavonOtis

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    Thank you very much!! So kind!
     
  38. Archer-XVI

    Archer-XVI

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    Thanks so much! It's very helpful!!
     
  39. rufawana

    rufawana

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    Thank you :D
     
  40. thylaxene

    thylaxene

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  41. dmitriyfokin

    dmitriyfokin

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    Thanks, guys!!!
     
  42. murtaza096

    murtaza096

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    thanks!!
     
  43. imaginaryhuman

    imaginaryhuman

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    I think an important part of this phase of development is to also put up some boundaries, barriers, draw the line, in terms of what the game will NOT be, which aspects of Unity's `possibilities` will not be used, and put some real hard limits on it, because otherwise the sheer potential of "its possible so lets do it" starts to creep in and chew up tons of time and you lose direction and can't stay focused.
     
    TonyLi likes this.
  44. John_Vella

    John_Vella

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    I have to be honest and say that I tend to just jump straight in and start developing, but having looked at your template,

    I am going to start using this. It seems, at first glance, that this could make my projects a lot more structured which I hope will stop me leading myself down so many blind alleys, and get me to the finush line, (release day) a lot faster.

    Thanks for sharing. I appreciate it. :)
     
  45. Rodolfo-Rubens

    Rodolfo-Rubens

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    Guys, I highly recommend Nuclino, I'm in love with this app.

    I was searching for a long time a nice tool to make my game project's docs and I was not liking the idea of having (again) everything in text documents.

    Nuclino has amazing features like Clusters/Sub-Clusters, which serves as topics and sub-topics, but in steroids, Items, which is like items inside a topic, quoting Clusters/Items/etc - which automatic link to it and if you rename them, it will auto-rename in the other places they were quoted too, media embedding (from image to stuff like draw.io docs, lucidchart, youtube), tables editing, etc.

    It also creates these very nice charts showing every item and clusters in your document and how they relate to each other which is quite pleasing to see it "growing":
     
    Ana-Chur and Antypodish like this.
  46. JoJo3bicus

    JoJo3bicus

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  47. SKRYB-ANU

    SKRYB-ANU

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    Hey thanks a lot, much appreciated!