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Game "design" document for prototype

Discussion in 'General Discussion' started by JeffreyA, May 4, 2018.

  1. JeffreyA

    JeffreyA

    Joined:
    Jun 6, 2017
    Posts:
    17
    Hallo,

    For a school related project i have to design and build a serious game (prototype).
    I wrote down a lot of my ideas in separate documents and sticky notes.
    My problem is, i have to come up with some sort game design on paper. Every game design document i found on google is way to complex and time consuming for this goal.

    The idea that i have in general is a 2d visual novel game where the player can make choices and experience the consequences. I have a world setting, a character, goal etc, all results in approximately 5 minutes of demo gameplay. But for school i also need to document everything.

    I don't want to forget important information, therefor i want to use a proved method to describe my prototype.
    Does someone know a method or tool to document my prototype that doesn't result in a 100 pages?

    Thanks in advance

    I hope this is the right forum to post this question.

    Jeffrey
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    I'm a bit confused. Normally you would write a GDD when you have decided on the final design, and you'd create a prototype as part of an earlier investigation of mechanics or gameplay. You'd then use your experience with your prototype to help develop your design, which you would then formalize into a GDD. After which you'd throw out your prototype and start development of the real project. Or are you using the terms differently?

    Documentation for a prototype I would think would be more of an outline than a GDD.
     
    Last edited: May 4, 2018
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,222
    bart_the_13th likes this.