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★ Game Creator ★

Discussion in 'Assets and Asset Store' started by Catsoft-Studios, Jul 12, 2017.

  1. Catsoft-Studios

    Catsoft-Studios

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    @Febebe-Bart we took a look at the Instantiate Action and you're 100% right about the bug. Here's a patch that will fix it, so you don't have to wait till the next update. Cheers!
     

    Attached Files:

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  2. Febebe-Bart

    Febebe-Bart

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    thank you!!
     
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  3. Catsoft-Studios

    Catsoft-Studios

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    Hi everyone!

    A quick heads up on the upcoming features and works in progress of Game Creator. First of all, we've just released a new video tutorial on how to manipulate a character and make him run/walk-crouched while holding the Shift key.



    We have most of our resources put on the new Dialogue system, which we estimate we'll be launching around mid January 2018.

    Game Creator will receive an update around that date. We've been fixing some bugs and implemented a few new features based on your feedback.

    Cheers and Happy New Year to everyone!
     
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  4. Catsoft-Studios

    Catsoft-Studios

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    Hi everyone! We hope you had a great start of a New Year. We want to give a heads up on the upcoming changes.
    In a few days we'll be launching Game Creator 0.2.8 and because it's already much more stable, its price will be updated according to what we announced in December.

    On the other hand, we'll also be launching at the beginning of February the new Dialogue module, which you'll be able to get it from the Unity Asset Store or through our Store.

    We have a lot of new and exciting features coming soon and we can't wait to share them!
    Cheers!
     
    Havok_ZA likes this.
  5. sicga123

    sicga123

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    This asset looked really interesting. I tested the adventure demo which worked really well and seemed stable (it's amazong the number of demos that don't work) . I had it in my cart then overnight it went from 42 euros to 58 euros. Oh well, c'est la vie. I like the development approach of having individual modules that can be plugged in as required so no doubt I will reconsider when more modules are released.
     
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  6. Catsoft-Studios

    Catsoft-Studios

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    Hi @sicga123. Yucks, bad luck! We tried to announce it with enough time span so people that were still undecided would have time to make up their minds. Despite this, we also thought Unity would take at least a couple more days to review our package.

    PS: The Dialogue module is undergoing internal testing. It's almost finished and we think we'll be able to keep our milestone and ship it by the end of this month.

    Cheers!
     
    Kamil-Sobierajski likes this.
  7. Wyvern1812

    Wyvern1812

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    Immeditely bought GC as soon as I saw player creation in two clicks. I believe in you, guys!
    Can i propose some suggestions?
    1. Can you make 'follow mouse cursor' option to player controller, please?
    2. Also it would be great to add a controller not just to human player, but vehicles as well...

    Good luck!
     
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  8. Catsoft-Studios

    Catsoft-Studios

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    Thank you @Wyvern1812 ! We much appreciate your words!

    Sure! We're adding it right away into our roadmap. Shouldn't be a difficult task to make a Diablo-like control, so we're quite certain this will be available in the following update ;-)

    This is something we're looking into. First we want to finish the basic core systems that most games have (Dialogue, Inventory and others that are in our development oven).

    The problem with vehicles we've thought when brain-storming about how should we approach this is that we don't want the player to disappear and automagically teleport to the vehicle. If your "vehicle" is a horse, for example, the Player should be able to jump onto it from behind, front and sides (as well as dismounting). But this should not be limited to horses, but motorbikes, cars, spaceships, and more. Some of this have only one entry point, some of this can only move within a certain "space" (water, air, ground, ...). It's quite complex and we want to give it more thought.

    If you have any suggestions, feel free to share them!
     
  9. Maurice-Hoffman

    Maurice-Hoffman

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    If you make the follow mouse cursor, will it be available too for the Apple TV ? We are working on an Apple TV action adventure and i want to use the apple TV remote for this. (so i can use the rest of the buttons for other actions)

    Thanks.
     
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  10. Catsoft-Studios

    Catsoft-Studios

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    Sure! The cursor of the Apple TV works as a mouse, so there shouldn't be any problem. The idea is that as long as the mouse button is held down (left, right or middle) the Player will follow the cursor's position.
     
  11. Catsoft-Studios

    Catsoft-Studios

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    Hi everyone! Just wanted to point that we've just released version 0.3.1, which fixes some bugs you've mentioned and some new Conditions (see the version changes for a complete list of what's been fixed).

    @Wyvern1812 and @Maurice-Hoffman , we've also added the Diablo-like movement for the Player. Let us know what you think about it and if it works for AppleTV! ;)

    About the Dialogue module, it's done! We're very happy with the result and we'd like to share some of its key features:
    • Custom Skins: You'll be able to change the way your dialogue looks like on a general basis and/or individually for each conversation line. We're launching Dialogue with a default minimalist skin, but more will be available in our store.
    • Timed Choices: Give your players an adrenaline rush! You can either choose to select the first option if the player doesn't select an answer within the time window, skip the choice group or select a random one.
    • Recursive Flow: Real life conversation are very spaghetti-like. The Dialogue module allows to jump from one line to an arbitrary one, exit the conversation, check of Conditions, execute a set of Actions, ... pretty much anything you can think of!

    That's all for the moment! Happy game making!
     
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  12. Kamil-Sobierajski

    Kamil-Sobierajski

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    Awesome! I cant want to test these things!
    : D
     
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  13. Maurice-Hoffman

    Maurice-Hoffman

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    Thanks that's fast :D
     
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  14. Maurice-Hoffman

    Maurice-Hoffman

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    Is there a possibility for a tutorial how to make a start menu and pause menu. (You did this also for The investigation)

    Start
    Settings
    Quit

    Pauze
    Resume
    Settings
    Save game
    Quit

    Thanks
     
  15. Kamil-Sobierajski

    Kamil-Sobierajski

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  16. Catsoft-Studios

    Catsoft-Studios

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    Woah! Thanks @Kamil-Sobierajski :)

    Yeah, as he said, using UI with Game Creator should be pretty straight forward. Just plug an Actions component in a Button's click Event and look for the "Execute" method.

    For example you can create a Button that starts the game creating an Actions with the "Load Scene" action. We'll this to our "ideas for tutorials" list ;)

    Cheers!
     
  17. Kamil-Sobierajski

    Kamil-Sobierajski

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    When will Dialog system be available for testing?
     
  18. Catsoft-Studios

    Catsoft-Studios

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    We finishing the last touches and we hope to send it to review at the end of the next week. It might take some time till it's available, as first-time submissions normally take around 20 days.

    On the other hand, we'll also publish it in our store (https://store.gamecreator.io) as well and it will be immediately available as soon as we upload the package.

    Speaking of which, we're working on a new store design. We'll keep more or less the same design and things will still be available for free, though we'll require you to sign in.

    By doing so we want to offer you a more personalized experience, showing you which modules you have, which ones have been updated and which ones might interest you. Oh! And don't worry, your mail account is safe and we'll never bloat it with emails ;) We only intend to do this within the website.

    More information on this topic soon!
     
  19. Catsoft-Studios

    Catsoft-Studios

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    Good evening everyone!

    We've just released a new tutorial! This time we've covered how to use Game Creator with Unity's UI system (as asked by some of you). Happy Sunday!

     
  20. matteumayo

    matteumayo

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    Hello,

    Do you think this system could be made to work with UMA characters? And is it possible to get it working with alternate systems, for example, using my own inventory system? Is this easy to integrate?

    Thanks.
     
    Last edited: Jan 22, 2018
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  21. Maurice-Hoffman

    Maurice-Hoffman

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    That is fast !!

    Thanks for the clear explanation.
     
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  22. Catsoft-Studios

    Catsoft-Studios

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    You're welcome! ;)

    Sure! Should work out of the box. Game Creator works with the Humanoid avatar system (and switches to generic if none is found). We've tested it with Mixamo's characters and work well.

    Despite this, we haven't tested it with UMA characters, so we'll give it a run this afternoon and assure if everything works.

    Regarding the Inventory system, it depends on the level of integration you want to achieve. If you have a complete separate system, it should work without problems with Game Creator, as it is a separate framework that lives in its own namespace so it doesn't "collide" with other packages.

    If you want to integrate it a little further with Game Creator and you have some coding notions, you can create a custom Action to open/close your inventory and add items. You can do this using Game Creator's open API [documentation].

    If you don't, you can still use an Action called "Call Methods" that allows you to call any public function from any scene Object (if your Inventory has a Manager object, this will probably have public methods for opening, closing it managing items).

    Apart from this, you should also beware that whenever you save your game using Game Creator's "Save Game" action, you should also save the state of your inventory.

    Cheers!
     
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  23. Kamil-Sobierajski

    Kamil-Sobierajski

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  24. Catsoft-Studios

    Catsoft-Studios

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    You're faster than a shadow, Kamil! :D

    The new Store is live! We have remade it from ground zero. It allows us to ship modules faster, improve your experience by telling you which modules you have and when there's an update (alerts are coming soon!) and a bunch of other things under the hood.

    Oh And it's fast. Very, very fast!

    Later today we'll put some of the main features, tell you to give us some feedback on the new store and we'll go back to finishing the Dialogue module ;)
     
    StevenPicard likes this.
  25. Catsoft-Studios

    Catsoft-Studios

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    @matteumayo We've been testing Game Creator with the UMA character creation tool and it's not a straight forward thing to do (or at least not that we could figure out).

    Despite this, we think UMA is an awesome tool. We'll contact the developers and see if we can arrange some kind of development deal so both tools can be used seamlessly.

    On the other hand, we've also tested Game Creator with Morph3D (another character creation tool) and we had no trouble making it work. Just create a Character/Player object, click on the "Change Model" button, drop the Morph3D character and voilá.

    Click to see video example

    We'll let you know once we have further information ;-)

    Have a nice weekend everyone!
     
    Last edited: Jan 27, 2018
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  26. blueFire

    blueFire

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    Where can I find the road map at?
     
  27. Catsoft-Studios

    Catsoft-Studios

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    Unfortunately there's no public roadmap. We launched Game Creator around 6 months ago, but things are still changing quickly and high priority tasks can suddenly bury others.

    We think a public roadmap should be kept stable and on-time, with clear and defined milestones. It's not the case with Game Creator at the moment. Despite this, here's a partial look at our internal Board :)

    board-manager.png

    Note that this is meant to be used for internal use only and all tasks are not definitive.

    Despite this, don't hesitate to ask us what are our plans and give us "Wouldn't it be cool if you guys could...?"

    By the way, we've updated the Game Creator Store with a Notification System. You'll get a notification every time a module that you've downloaded gets updated so you don't miss any new feature!
     
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  28. Catsoft-Studios

    Catsoft-Studios

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    We're incredibly excited to show you the video demo of the upcoming Dialogue module! As said before, the development has stayed on track and we've just finished putting together a small demo showing its capabilities.



    Notice how the camera changes between characters when they talk. This is done using Actions and multiple Camera Motors.

    Other things worth noting is that the conversation has this typewriter effect (which can be toggled and the "characters-per-second rate can be tweaked). It supports voice-over, and if used, the duration of a "dialogue line" can be automatically calculated using the audio file.

    The dialogue demo uses a default skin (which is pretty minimalistic), but we intend to add more skins to the Game Creator Store with different designs that go well with different game themes (futuristic, fantasy, grunge, ...).

    If you have any questions, just shoot us an email or write them below. Cheers!
     
  29. Kamil-Sobierajski

    Kamil-Sobierajski

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    What about Dialogue module? When will it be available?
     
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  30. Catsoft-Studios

    Catsoft-Studios

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    Yeah, sorry we didn't make it on Friday. Later today should be available to download on the Game Creator Store. We'll post a notice here and on Twitter. Sorry for the delay!
     
  31. Catsoft-Studios

    Catsoft-Studios

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    Big news! The Dialogue module is now available for FREE at https://store.gamecreator.io!

    dialogue-release.png

    We're still finishing the documentation, but you can start testing around. Basically, to create a Dialogue, just right click on the Hierarchy panel and select Game Creator -> Other -> Dialogue and a game object with a Dialogue component will be created.

    To start a conversation, use the Action "Start Dialogue".

    In the store you'll find the Dialogue module, an example scene and a couple of skins. To install a skin, simply drag the skin prefab on the Skin field you'll find inside the Preferences window (Game Creator toolbar button -> Preferences -> Dialogue)

    Notice that it's on Beta. If you find a bug or miss a certain feature, don't hesitate to contact us! We're open to suggestions!

    Happy game making everyone!
     
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  32. Kamil-Sobierajski

    Kamil-Sobierajski

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    This is amazing! The best dialog system I ever saw. It takes me a 5 min to learn how it works, and make the first dialogue. And it gives me a lot of options, like activate actions by dialog, so I have full of camera controls, and gestures, status changes. And more.
    But what's the best is the most convenient system. It does not create any files with data that you need to watch. It does not require setting up boxes with out-of-context sentences or building long-winded dialogue trees that need to be scrolled. In the rest, you can just sit at the computer, write some text and see how it falls in the game. Focus on what's important. Just do your job. The tool is so simple that it is possible to plant an artist without fear, who after two minutes of instruction can start building his own dialogues. And it goes really fast.
     
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  33. Catsoft-Studios

    Catsoft-Studios

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    Wow thanks Kamil! That's what we call a motivation boost! :D
     
  34. Catsoft-Studios

    Catsoft-Studios

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    Good day everyone! We've got some wonderful news! Game Creator 0.3.2 is now live and comes packed with some new fresh features!

    GAME CREATOR TOOLBAR

    toolbar.png

    Some of you asked for it, so we made it. You can now more easily create objects from within the scene view! Don't like it? Click the left cross and it will disappear. To toggle it click on Game Creator -> Show Toolbar or press Cmd + T.

    ADVENTURE CAMERA & TARGET CAMERA

    Finally! We've finished developing the base of the Adventure Camera Motor. It allows to rotate the main camera around a pivot (player). You can use the scroll-wheel to zoom in/out and/or set to automatically avoid wall and floor collisions. Check out a video here.

    On the other hand, we've simplified the Follow Camera Motor. It now just looks at a target and follows it from a certain distance. If you want to look at a target while staying onto another one (like in Gears of War shoulder camera), you can use the Target Camera Motor.

    GO MOBILE

    The default input system for desktop is Directional, which allows to move the player using the arrow keys (or left stick if using a console-remote). Now it will automagically add a virtual joystick on the left-side of the screen if using a mobile platform (Android, iOS, ...). Check this video.

    OTHER THINGS

    This update also comes with a few bug fixes based on your feedback. We'd like to thank everyone who've taken the time to write us and is helping us improve Game Creator. You rock!

    Cheers!
     
    Kamil-Sobierajski likes this.
  35. Maurice-Hoffman

    Maurice-Hoffman

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    Hello, i have done a clean install but my preferences screen is not showing anything.

    What can it be ?
     
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  36. Kamil-Sobierajski

    Kamil-Sobierajski

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    I was trying to set a new Adventure camera on the controller. But I do not know how to set this. Camera ignores player as a target, or turn 180 degrees. Or scene camera does not fallow a camera controller. Camera controller spawns a "Camera Motor Pivot" as a child of yourself, but I not sure what this thing does.
    Can you post some instruction or some tips for this type of camera?
     
    Last edited: Feb 13, 2018
  37. Catsoft-Studios

    Catsoft-Studios

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    We've made a clean install and everything seems to work fine. Can you tell us which version of Unity are you using? And a screenshot with the error message (if any)

    Sure! Let us make a small video on how to set this up. But yeah, the pivot child element is required to keep a distance between the Player (or any target) and the Camera motor.
     
  38. Catsoft-Studios

    Catsoft-Studios

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    @Kamil-Sobierajski Here's the video ;)



    It's important to note that the Camera Controller's rotation dampening should be set to 0. Otherwise the orbit around the player won't be spherical, but linear.
     
  39. Kamil-Sobierajski

    Kamil-Sobierajski

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    You're really fast. : P
     
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  40. Catsoft-Studios

    Catsoft-Studios

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    Thanks :D! We were actually in the middle of making a tutorial for the Dialogue module, so we already had all the necessary tools open.
     
  41. Maurice-Hoffman

    Maurice-Hoffman

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    Hello i am using Unity 2017.3.1f1 on a windows machine
     
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  42. Catsoft-Studios

    Catsoft-Studios

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    We're gonna investigate this ASAP. We'll get back to you as soon as we have good news!
     
  43. blueFire

    blueFire

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    Is there any recommended way to update Game Creator when you have an older version installed?
     
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  44. Catsoft-Studios

    Catsoft-Studios

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    There's no standard way of doing so. You can try to update the whole project, but it might break (for example, in this last update the Camera's underlying structure has changed quite a bit and you need to make a clean install).

    We're working on a solution. One way of doing is keeping the Game Creator files in one place and the generated data files in another. When updating Game Creator, it should remove the entire files directory and replace it with the new ones, making a clean install but preserving your data (custom variables, inventory catalogue, etc...).

    This doesn't come without its cons, so we want to take the time to investigate the best way to approach this.

    Cheers!

    Edit: We already do this with the modules. We were referring to the Game Creator core ;)
     
  45. BV123

    BV123

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    Hi! New here. Just started using the dialogue module today and I wanted to say great work! So easy to use and flexible, it's just perfect for me. Someone who's more of an animator, modeler, artist, etc. than a programmer.

    So I have a suggestion for a module and hopefully it won't sound too dumb but something that Game Creator doesn't have is any sort of combat system. So I was thinking of a hand-to-hand combat system that makes it easy to grab and perform moves on the enemy. A lot of games have this functionality but I have yet to see or own anything on the UAS that simplifies the process of adding it to your own game. Unless I'm looking in the wrong places or there's some obvious reason for this. Like I said I'm not much of a programmer.

    Here are some example games describing what I'm talking about:

    Streets of Rage - Grab and throw enemy. Possibly into other enemies.
    Bloodrayne 1+2 - Too many ways you can grab and hurt an enemy to remember.
    God of War games - Same as above.
    Super Mario World - Grab and throw an enemy.

    Ok I'm gonna stop there because I'm sure you get the idea. I can think of dozens if not hundreds of games throughout history where you can grab and do something to an enemy and I'm sure you can too. So it kinda baffles me that a lot of items on UAS don't seem to have a really easy way to add this functionality to your game since it's so commonplace in so many games.

    Anyway, it's just a suggestion so if I stay in the minority of one forget I brought up. ;-)

    Oh! I have another suggestion. If you're still looking for an A.I. system to integrate with Game Creator I really like NodeAI. I like it a lot because it's pretty easy to use and flexible and it works like I expect it to.

    Ok, thanks for listening and especially making GC! :)
     
  46. Catsoft-Studios

    Catsoft-Studios

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    Hi @BV123

    Doing a grab system is quite a complex task. Let us break it down and discuss how we would do it, what can be done and what is quite difficult to do ;)

    Making a death animation like in God of War, where Kratos jumps onto a Cyclops and pulls his eye, under the hood, those two characters are being converged into a single position for around 0.5 seconds and then a synchronized animation is played.

    Luckily this requires all characters to be without root motion (which Game Creator enforces), so it's more of an animation issue.

    Currently you can't add more animations to the default Game Creator character but we're working on a new system that uses the new Playable API which would allow to do this in a matter of seconds (basically two Actions which play an animation on the player and on a target).

    On the other hand, grabbing characters and moving them around... That's a quite daunting task... If you want to make it look organic. Otherwise should be pretty easy.

    When we say organic we mean like both characters react to each other's grab. You can use the Transform Action to make a Character be the child of the player and disable the Controllable property (so it doesn't move).

    That way, the Character will copy the player's position like if the two were attached.

    We're also working on (damn, our Kanban is sooo big) adding "anchor points" to the characters where you can attach things. We thought of using this for attaching guns, swords and so, but you could also attach the hand of a Ragdoll character so you can move it around (like in Hitman or Splinter Cell).

    Lastly we'll take a look at NodeAI! We can't promise anything right now, as we're working full steam on finishing the core of Game Creator, but we'll definitely take it into account when we work on an AI module.

    Cheers!
     
  47. Catsoft-Studios

    Catsoft-Studios

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    Hi Maurice, we've installed a Virtual Machine with a copy of Windows 10 with Unity 2017.3.1f1 and it works just fine. Have you tried rebooting (how classic :D) your computer?

    screenshot.png

    If it doesn't I'll talk to you in private via email to not bloat this thread.
     
  48. nukeD

    nukeD

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    I haven't read the thread so, sorry if this has been discussed before.
    Quick and (maybe) stupid question:
    - The old Resident Evil 2, 2D backgrounds, 3D characters, shooting/battle mechanics, maybe qte... possible?

    Thanks in advance
     
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  49. Catsoft-Studios

    Catsoft-Studios

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    Hi @nukeD !

    The old-school Resident Evil 2D Backgrounds are possible as long as the Characters move in a 3D space. The bounds can be defined using invisible colliders and Quads for the backgrounds. Should be pretty straight-forward to do.

    Shooting mechanics are not yet available. We're working on overhauling the Animation system to use the new Playable API (which will probably mean dropping support for Unity 5.6) so that new animations can be added and removed (this would even improve the overall performance). Once we've done this, we'll create a combat module for close combat, guns and so and a way for you to add custom animations.

    As for QTE still in the brainstorm-board. We're open to suggestions :)
     
  50. tork12

    tork12

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    Hello, Seriously considering a purchase, but need to confirm that the Dialog system will accept non English letters, e.g. Russian Cyrillic, Japanese, etc. like this --> 日本語は大丈夫かな。。。That makes or breaks my decision.

    Any plans for Invector character control / combat integration?
     
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