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Game Crashes Randomly memset_a7 line 48

Discussion in 'Editor & General Support' started by mawak93, Oct 19, 2020.

  1. mawak93

    mawak93

    Joined:
    Oct 28, 2013
    Posts:
    4
    Hi

    My game crashes randomly on both Android & iOS , from firebase crashlytics i was able to retrieve the error as follows

    libc.memset_a7 (memset_a7:48)


    Fatal Exception: java.lang.Error
    FATAL EXCEPTION [UnityMain] Unity version : 2019.3.5f1 Device model : samsung SM-T590 Device fingerprint: samsung/gta2xlwifieea/gta2xlwifi:10/QP1A.190711.020/T590XXU3CTH1:user/release-keys




    Caused by java.lang.Error
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.5f1 (d691e07d38ef)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'samsung/gta2xlwifieea/gta2xlwifi:10/QP1A.190711.020/T590XXU3CTH1:user/release-keys' Revision: '5' ABI: 'arm' Timestamp: 2020-10-19 15:14:03+0500 pid: 30704, tid: 32322, name: Thread-85 >>> org.retrocube.backgammon <<< uid: 10362 signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xa35fff18 r0 a35fff18 r1 00000000 r2 000002d4 r3 a35fff18 r4 a4df4fe0 r5 a35fff18 r6 a35ff3b0 r7 b4382b3d r8 00000800 r9 00000000 r10 b4382b47 r11 a3600280 ip 00000000 sp a35fff18 lr b308a9e0 pc e6ff4df8 backtrace: #00 pc 0005ddf8 /apex/com.android.runtime/lib/bionic/libc.so (memset_a7+48) (BuildId: 9390bc0818e5bcd29098e706d070debe) #01 pc 003b79dc /data/app/org.retrocube.backgammon-vuPQ4XEd59T3S-OkCyOt7w==/lib/arm/libil2cpp.so (BuildId: fcc2527484d4748643212f0a103200bc36524bc8)
    libc.memset_a7


    Can anyone help me out here ?

    Its simply just randomly crashing at times , sometimes it never happens.
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847