Hi, I'm having an issue on this live project where it halts on the first few frames of runtime for some seconds and crashes. That happens only on some computers, and I haven't been able to understand any pattern. All windows 10, I even installed vc++ redist runtime, updated graphics driver (gtx 1080), turned off avast, still no luck. See attached the player log and crash dump files, and a Player log of a run with no crash. Unity 2021.3.6, Mono backend, .net 2.1 Using Phidget library and AVPro plugin This crash log is very cryptic to me, what is going wrong here?