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Game crashes after resolving cloud anchors and then load other level

Discussion in 'AR/VR (XR) Discussion' started by WR-reddevil, Apr 19, 2019.

  1. WR-reddevil

    WR-reddevil

    Joined:
    Apr 16, 2019
    Posts:
    60
    SPECIFIC ISSUE ENCOUNTERED
    This game is multiplayer ARCore.
    Multiplayer has been done by Photon Engine.
    The problem is when I leave the lobby and load another scene after Cloud Anchor is hosted then the game will crash if leave and load another scene before that then there will be no problem.

    This is the crash log


    VERSIONS USED
    • Unity: 2018.3.5f1
    • ARCore SDK for Unity: V1.4.0
    • Device manufacturer, model, and O/S: Xiaomi Poco F1, Android Pie
    • ARCore: versionName=1.8.190311076
    • Output of adb shell getprop ro.build.fingerprint: Xiaomi/beryllium/beryllium:9/PKQ1.180729.001/V10.2.3.0.PEJMIXM:user/release-keys
    STEPS TO REPRODUCE THE ISSUE
    1.Create Room
    2.Host Cloud Anchor
    3.Wait for it to resolve
    4.Load another scene
     
  2. alecpilola

    alecpilola

    Joined:
    Dec 8, 2020
    Posts:
    13
    Hey @WR-reddevil,
    Did you ever find a solution to this problem?
     
    Last edited: May 11, 2021
  3. WR-reddevil

    WR-reddevil

    Joined:
    Apr 16, 2019
    Posts:
    60
    I dropped the idea and developed a new game
     
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