I know that I should prevent exceptions in my app, but there are times where I may introduce a bug without being aware and I get complaints from users that the app closes on them. I don't have too many of them so I can solve them as they happen and usually not too many people are affected, but I think I remember in the past when there was an exception the app would continue to run, but looks like that changed. One thing I did change that may have affected this was I changed my scripting backend to IL2CPP. Is there a way to have it not crash when an exception is thrown? Some of the exceptions I have encountered are not showstoppers and if that piece of code did not fire, I am ok with the game continuing for the user.